Learn how to create and publish Flutter plugins and packages to extend Flutter's capabilities and share your work with the community.
In the world of Flutter development, the ability to extend the framework’s capabilities through plugins and packages is a powerful skill. This section will guide you through the process of creating, testing, documenting, and publishing your own Flutter plugins and packages. By the end of this chapter, you will be equipped with the knowledge to contribute to the Flutter ecosystem and share your innovations with the global developer community.
Before diving into the creation process, it’s crucial to understand the difference between plugins and packages in the Flutter ecosystem.
Plugins are a combination of Dart code and platform-specific code (Java/Kotlin for Android, Swift/Objective-C for iOS). They enable Flutter apps to interact with native platform features, such as accessing the camera, GPS, or Bluetooth.
Packages, on the other hand, contain only Dart code. They are used to share reusable code that doesn’t require platform-specific implementations. Examples include utility libraries, state management solutions, and UI components.
Let’s start by creating a simple Dart package. This will help you understand the process of structuring, developing, and publishing a package.
To create a new package, use the following command in your terminal:
flutter create --template=package my_package
This command sets up a new package project with the necessary files and folders.
A typical package project has the following structure:
my_package/
├── lib/
│ └── my_package.dart
├── test/
├── pubspec.yaml
├── README.md
├── CHANGELOG.md
└── example/
When developing your package, focus on writing reusable, well-documented Dart code. Here’s a simple example of a utility function in my_package.dart
:
/// A utility function that adds two numbers.
int add(int a, int b) {
return a + b;
}
Ensure your code is well-documented using Dart’s documentation comments (///
). This helps users understand how to use your package.
Creating a plugin involves more complexity as it requires writing platform-specific code. Let’s walk through the process.
To create a new plugin, use the following command:
flutter create --template=plugin my_plugin
This command generates a plugin project with the necessary files and folders for both Dart and platform-specific code.
Flutter uses platform channels to communicate between Dart and native code. Here’s a basic overview of how it works:
MethodChannel
.Let’s implement a simple plugin that retrieves the device’s battery level.
Dart Code (lib/my_plugin.dart):
import 'dart:async';
import 'package:flutter/services.dart';
class MyPlugin {
static const MethodChannel _channel = MethodChannel('my_plugin');
/// Gets the battery level of the device.
static Future<int> getBatteryLevel() async {
final int batteryLevel = await _channel.invokeMethod('getBatteryLevel');
return batteryLevel;
}
}
Android Code (android/src/main/java/com/example/my_plugin/MyPlugin.java):
package com.example.my_plugin;
import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
public class MyPlugin implements FlutterPlugin, MethodCallHandler {
private MethodChannel channel;
@Override
public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
channel = new MethodChannel(flutterPluginBinding.getBinaryMessenger(), "my_plugin");
channel.setMethodCallHandler(this);
}
@Override
public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
if (call.method.equals("getBatteryLevel")) {
int batteryLevel = getBatteryLevel();
result.success(batteryLevel);
} else {
result.notImplemented();
}
}
private int getBatteryLevel() {
// Implement battery level retrieval logic here
return 100; // Placeholder value
}
@Override
public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
channel.setMethodCallHandler(null);
}
}
iOS Code (ios/Classes/MyPlugin.swift):
import Flutter
import UIKit
public class MyPlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let channel = FlutterMethodChannel(name: "my_plugin", binaryMessenger: registrar.messenger())
let instance = MyPlugin()
registrar.addMethodCallDelegate(instance, channel: channel)
}
public func handle(_ call: FlutterMethodCall, result: @escaping FlutterResult) {
if call.method == "getBatteryLevel" {
result(getBatteryLevel())
} else {
result(FlutterMethodNotImplemented)
}
}
private func getBatteryLevel() -> Int {
// Implement battery level retrieval logic here
return 100 // Placeholder value
}
}
Testing is crucial to ensure the reliability of your plugins and packages.
For Dart code, write unit tests in the test/
directory. Here’s an example test for the add
function:
import 'package:flutter_test/flutter_test.dart';
import 'package:my_package/my_package.dart';
void main() {
test('adds two numbers', () {
expect(add(2, 3), 5);
});
}
For platform-specific functionality, write integration tests to verify the behavior of your plugin on different devices.
Proper documentation is essential for users to understand and use your package or plugin effectively.
Configure your pubspec.yaml
with accurate metadata, dependencies, and versioning:
name: my_package
description: A sample Dart package.
version: 0.1.0
author: Your Name <your.email@example.com>
dependencies:
flutter:
sdk: flutter
Write a clear README.md
with usage instructions and provide sample code in the example/
directory.
Once your package or plugin is ready, you can publish it to pub.dev.
Create a publisher account if needed and verify your email address.
Use the following command to publish your package:
flutter pub publish
Address any validation warnings or errors before publishing.
Maintaining your package or plugin is an ongoing process.
Monitor and address bug reports and feature requests from users.
Keep your package up-to-date with Flutter’s evolution and release new versions as needed.
Visualize the anatomy of a plugin/package with diagrams:
graph TD; A[my_package] --> B[lib/]; A --> C[test/]; A --> D[pubspec.yaml]; A --> E[README.md]; A --> F[CHANGELOG.md]; A --> G[example/];
Provide snippets of implementing platform channels to enhance understanding.
Break down complex steps into manageable instructions to ensure clarity.
Encourage readers to build packages/plugins that solve actual problems.
Highlight the importance of testing and documentation throughout the development process.